Everest by iqlab
Player services · Module 05

Gaming sessions

Inspect the timing, bets and recorded transactions of an individual player’s gaming sessions.

Gaming sessions interface example from Everest materials
Everest interface example · system materials
Overview

What this module does

Gaming Sessions is the detailed session view within the Player Tracking system. It presents a visitor’s play as sessions with start and end times and the operations recorded during each session.

Depending on the incoming table and slot data, a session can include Chips In / Out, Dropbox In, rolling, minimum, average and maximum bets, game pace and participation rate. The information is received automatically from the Table Inspector and slot-system modules described in the CMS material. Configured rules can use the collected activity to calculate player points.

Key functions
  • Session start and end times
  • Chips In / Out, rolling and dropbox activity
  • Minimum, average and maximum bets
  • Game pace and participation rate
  • Session data from connected table and slot workflows
Connected workflow

How it fits into Everest

This view explains how a player’s activity was formed: source operations are recorded at the table or machine, passed to Player Tracking, then reviewed as a session and used by configured loyalty rules.